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GrandMaster Raziel
I live in Scotland but I'm originally from Texas. I've been an avid gamer since the early '80s and have played just about every game out there. I have a lovely wife and 5 children, so getting the life / gaming balance is always important.
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Friday 19 November 2010

1K Eldar Tournament List Vs 'Nids Batrep

 Okay, I got in a game last night vs some 'nids and with a tweak to my list did very well indeed.  Instead of taking scatter lasers, I dropped them in favor of shuriken cannons and that freed up enough points to increase the size of each jetbike sqd by 1 and gave the farseer "guide"

This is the list I ran with....
Farseer Seer Council
   1 Farseer - TL Shuriken Catapults; Ghosthelm; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade
         Farseer spells - Doom, Fortune, Guide 
  4 Warlock - TL Shuriken Catapults; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade          Warlock spells - Embolden, Enhance, 2 x Destructor

Guardian Jetbike Squadron 1
    5 Guardian Jetbikes - TL Shuriken Catapults; Eldar Jetbike
    2 Guardian Jetbikes - Shuriken Cannon; Eldar Jetbike
    1 Warlock - TL Shuriken Catapults; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade
Guardian Jetbike Squadron 2
    5 Guardian Jetbikes - TL Shuriken Catapults; Eldar Jetbike
    2 Guardian Jetbikes - Shuriken Cannon; Eldar Jetbike
    1 Warlock - TL Shuriken Catapults; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade    War Walker Squadron
   3 War Walkers - Spirit Stones;
Shuriken Cannon , Shuriken Cannon 
 
My Eldar set up as far forward as possible



Here are some of the 'nids.  The list included...
1 broodlord and 11 genesteelers, 2 lictors, 1 Tyranid Prime and 5 Warriors, and 2 groups of 20 Hormoguants.  I think the list came up to 1075 or so.


 
Now the mission was annialation and the set-up was pitched battle.  I won the toss and elected to go first.  My aim was to do an alpha strike and mop up gameI started my war walkers as far forward as possible and used their scout move to get into a good firing position.  I ensured that my farseer was within 6" of at least 1 walker as on the first turn I guided up the walkers and fortuned the council.

I moved jetbike sqd 1 into a covering possition to keep the walkers from getting over-run and I set the 2nd jetbike sqd out to do a flanking run by turbo boosting them to the other side of the board near the burnt trees,  I was now that I figured I had to get rid of his tyranid prime and so the walkers concentrated on it and the warriors.  My rolls were amazing and at the end of my 1st turn (with an assist from the jetbikes) the warriors and tyranid prime were mauled with only 3 warriors remaining and the prime each on 1 wound.  

When the nids got their first turn, the prime and warriors sat back to let the guants through and that proved fatal.  Since he had no shooting and access routes across the board covered, he was walking into a killing zone.  

My turn 2 saw my farseer fortune up the council and guide the walkers again.  This time the walkers were able to mop up the Tyranid prime and his buddies on their own leaving the jetbikes to decimate the gaunts leaving only 4 standing.  The second jetbike squad in the meantime got inot firing position behind the 2nd group of homoguants and killed 2 with long range cannon shots.  This left my council to finish off the 4 guants in close combat, I took 2 wounds but easily saved.

Well 'Nids turn 2 brought in the lictors and 'Steelers from the opposite side of the board (my starting corner) and seeing the threat of the hormoguants waining I turned my jetbikers and council to meet them leaving the walkers to finish off the last of the 'guants.  With a combo of long range cannon shots and good positioning of my council, over the last 2 turns I first killed of the lictors and then the steelers having my council close in on the last steeler to finish him off in style.


Now this was the best result I could of gotten, no losses and everything dead.  I am sure alot of it came down to some great rolling on my part early in the game and good use of the terrain (It is a very hard board to play on if your on foot ;) )

I am hoing to get a few more games in soon so I will keep you posted...

Cheers!
Thursday 4 November 2010

1k Saim Hann Tournament List

Hi Folks,

Tonight my local club is meeting and I am going with the following list for testing.  I have been trying out several variations to mixed results.  All this is prep work for Conflict Scotland in the new year (I am starting early so I both know what models to paint first and I get few chances to play lately).  I know that by the time the tourney rolls around the Dark Eldar spam lists will be floating about as well as the current marine armies and as a newish Eldar player (first time taking my Eldar to tournament) it will be a real challenge to pull off a win.   

Farseer Seer Council
   1 Farseer - TL Shuriken Catapults; Ghosthelm; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade
         Farseer spells - Doom, Fortune 

  4 Warlock - TL Shuriken Catapults; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade
         Warlock spells - Embolden, Enhance, 2 x Destructor

Guardian Jetbike Squadron 1
    4 Guardian Jetbikes - TL Shuriken Catapults; Eldar Jetbike
    2 Guardian Jetbikes - Shuriken Cannon; Eldar Jetbike

    1 Warlock - TL Shuriken Catapults; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade

Guardian Jetbike Squadron 2
    4 Guardian Jetbikes - TL Shuriken Catapults; Eldar Jetbike
    2 Guardian Jetbikes - Shuriken Cannon; Eldar Jetbike

    1 Warlock - TL Shuriken Catapults; Rune Armour; Eldar Jetbike; Shuriken Pistol; Witchblade
  
War Walker Squadron
   3 War Walkers - Spirit Stones; Scatter Laser; Scatter Laser


Now the list is at the 1k level because the tournament is a Doubles tourney of 2 500pt armies to make up a combined 1000pts.  To further challenge myself, my partner is none other that my own daughter, Jessica, and she is a novice player and will be in charge of the Jetbike troops while I handle the Seer council and war walkers.
Now local players currently play a mix of IG, Space Marine, Tau, and Chaos Daemons and Marines.  Getting a chance to play against other armies will be difficult.  So any orks or other races not mentioned feel free to comment on my list.
I will post a batrep tonight and hopefully have some good news to report :)

Cheers and Happy Hunting

Total Points - 1004